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Bless Hay Gaming Utils for GameMaker:Studio 2
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Devlog
Input Layout and more!
February 27, 2021
by
Simon Milfred
1
#GameMaker, #Scripts, #Input
So! New stuff, new stuff. But before getting to that, I am sorry, but a few things within have changed names…and I haven’t kept track too well. But from memory: struct_get() has become data_get()...
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With structified...
January 23, 2021
by
Simon Milfred
#structs, #GMS2, #GMS2.3
For this version I did a few corrections in the scr_bgh_values script, but I also added a few general methods (like “fallback()” and “camera_exists()” (why does this not exist?)), as well as s...
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Angle reflection and more
January 20, 2021
by
Simon Milfred
#angle, #gamemaker
Fixed/improved a couple of the value_is_ methods (to better get truthyness and falsyness), and added a few new methods as well! One of these is the angle_reflect method, which allows you to mirror/ref...
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Minor Tweaks and a Few More String Methods
January 18, 2021
by
Simon Milfred
#update, #minor
Hay! I updated the utils pack with a few extra methods mainly for string handling. But I also added a struct_get() method with functions kinda like _get from the lodash JS library ...
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